Dear friends, today I'm going to tell you about ICO, roadmap and perspectives of EOT, a platform related with computer games development. To simplify monetizing, computer games developers should not only rely on such market giants as Steam or Google, who doesn't want young specialists in their team. The market old-timers have created such conditions that new young people can't enter this niche. EOT ecosystem is like a panacea for gamers and developers. The programme is aimed to disturb the giants monopoly and give some fresh air to those who want to monetize their works.
The united listing and payment standard for the ecosystem is going to be the EOT token.
Start ICO - July 26, 2018.
The total number of tokens released is 2 billion EOT.
Approximately 30% of all tokens go to the Bounty programme (according to official data 600,000 USD is going to be spent).
Bounty programme period - 07/06/18 - 07/25/18. If all the tokens aren't given as a part of Bounty, the marketing offer is supposed to extended.
According to general data, the roadmap will be creating during 2017-2019.
In the 3rd quarter of 2017 EOT conception was created.
In the end of 4th quarter the EOT united fund was created.
In the 1st quarter of 2018 EOT marker was announced and presented.
During the 2nd and 3rd quarters of 2018 the EOT crypto framework prototype to be created.
November-december, 2018 - mobile verstion testing and launch.
January-february, 2019 - beta-verstion and EOT web-version launch.
The official site of developers is said that after the first launch of the project, they managed to attract more than 200.000 users, the main part of which are really talented mobile games developers. If in the end of 2017 the number of users was 200.000, now it's already about 300.000.
Considering that the platform is quite popular, the EOT fund has been created, which supposses co-operation with famous and little companies who develop copmuter games. Well, it's worth mentioning that some market players are not satisfied with the monopoly of Apple and Google. From one side, they offer really high-quality production, but from the other side they block the development of young programmers. From 200-billion cycle almost 97% belong to Google, Steam, Facebook and Apple.
Talented programmers have to make their own way, and unfortunately, not always it's possible for them. EOT is going to help them monetize their works and create interesting possibilities of getting rewards for the platform gamers. As it mentioned in platform mission - the main goal is the immediate benefit from creating a computer game. Inside the platform there're going to be hold different commercial offers which are to advance the new versions of mobile games. By the way, at the moment, developers have to spend 50% of their income on commercials and popularization. In the EOT ecosystem these problems are going to be kept to minimum.
Creating computer games on a blockchain is going to make safe ways of monetization and provide reliable schemes of co-operation of gamers and game lovers. The developers of the ecosystem is not going to stop. In the future the framework is going to become a site for virtual reality products advancing.
More information about EOT can be found on the official links::
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